![]() With this in mind, Deep Undercover could be seen as a worthy step up from a game such as Cards Against Humanity, where its more adult and darkly humorous content acts as a means of getting typically non-gamer types to join in on the fun. Obviously, where Deep Undercover differs is in its choice of words, with the dirty and suggestive additions seen here catering well to a mature audience. So, how does Codenames Deep Undercover stack up to its older sibling? Well, with the rules functioning in exactly the same manner as the original Codenames, Deep Undercover can be seen as giving players the familiar laugh out loud mayhem wrought with tension and hilarious misunderstandings that Chvatil’s word game excels at. Regularly seen at conventions and games nights, as well as being used as a gateway game to entice newcomers to the hobby, Vlaada Chvatil’s espionage word game classic has since spawned several iterations, with Deep Undercover being its first. The original Codenames ( also available in XXL!), released in 2015, is a staple of the modern board gaming scene. In the case of the assassin being chosen, the game immediately ends! Any words of the opposing team chosen have their team’s colour card placed on them, effectively giving them free points! The first team to cover all of their words wins. If all words in a turn were correctly identified, then players may have one extra guess (perhaps relating to a previous turn’s clue).īut, if at any time players point to a word indicated as being either an innocent bystander, the assassin, or belonging to the opposing team, then their turn immediately ends. They may keep guessing words until they reach the number stated by their spymaster. If their choice was correct, a card of their colour is placed on the word. ![]() Once they are sure, one player must clearly point to a word on the table. Teammates must figure out between themselves which words their spymaster is leading them to. The catch is that the spymaster may only speak a single word as a clue for their team (not one of the 25 displayed) and a number indicating how many agents that word relates to. One spymaster must guide their teammates towards the words highlighted in blue as dictated by the key, whilst the other guides theirs towards the red. A grid made up of 25 rude or mildly suggestive words is placed between the teams and the spymasters, whilst the two spymasters are given a coded diagram key indicating the exact location of each of their agents. ![]() Unlike the other codename games, deep undercover dims the lights and lets the innuendos fly as this is the adult version of this fun infamous game. ![]() Each round of Codenames: Deep Undercover will pit two rival spy teams against each other. Be wary of the assassin though, which if chosen by any team member will result in an instant loss for that team and end of game. ![]()
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