You can expect it to be available in some time September. This is the last stretch in any case, but then again the game is almost finished as well, so maybe this won't have that big a positive effect on the schedule at this point.Anyway, exciting times ahead! The next update will be massive as it should contain all the content we're still missing from the game. But well over half of us have already gotten two shots, and the situation is getting better, so we're hoping to fully return to the office in September. We're not yet sure what will happen post-launch, but in any case, we'll be doing some updates after the 1.0.0.Īgainst our hopes, we're still working semi-remotely as COVID-19 took a slightly bad turn here in Finland. Here is the map of Crown covering the important areas: Side Quest Name Coordinates King's Log. After that, a couple of smaller updates with balancing, minor content, proper voice overs, and the localizations. Step 3: Hack the Shelter Loudspeaker Tower to get a Central Processing Unit. It's never far from the shelter and does show on map when you've found it. There's probably only one more huge content update, which will add the remaining areas (including the Crown Station, shelters, etc) and features (like building turrets). Step 2: Find Shelter Loudspeaker Tower nearby. This is both scary and exciting, but we're actually seeing the end of the road here - for version 1.0.0 that is. Cold and heat buildups now work correctly with coop. If you got stuck because of this, just finish all the bosses and go to the Escape Pod and the main quest will continue. Fixed losing inventory (including Fuel Cells) in co-op. Some quest objectives are now more implicit and clear. Fixed D3D11 renderer Linux proton support. Fixed Ark doors being shut if left the Ark or game before they got opened. Checked my stats, and I've only uncovered 67 of Undercrown, which is where I was at on my first run-through so I assumed I'd missed some tunnels in my claustrophobic panic dash, but after going back in and finding. Grammar fixes.- Fixes to numerous sound effects. I've 'escaped' the island (came back for the power fist of course, who could resist). All stage ground is generated before showing the first frame. Tomb Guard positions are properly reset in Solaris Tomb. Memory Leak Fixes- Usual open world visual glitch & terrain fixes. With your newfound PPE, you can venture out into the previously unexplorable areas and continue on your Dysmantle adventure.- Chromatic aberration effect doesn't stay on when you die during it. 5x for quest Escape the Island 1x for Canaveral 1529, 478 2x for Capernaum 1373, 618 1x for Capernaum 1376, 592 3x for Narrows Vale 996, 641 2x for Crown 1169, 573 1x for Serpent's Crossing 1146, 839 1x for Solaris 251, 826 3x for Central 552, 484 2x for Frost Horn 368, 236 1x for Frost Horn 260, 194 1x for Vulcan 234, 521 Smelter: ×75 Mana Bead. Each section can contain: Campfires Quests Radios Bosses Buried. Inside the blue chest, you can find - you guessed it - the gas mask. 1, these regions are all located on the eastern section of the DYSMANTLE full game map. Pull the lever to open the door next to you, then head through and follow the stone path that leads you out of the temple.Īlong the way, you'll pass an almost unmissable audio log, right next to a blue chest. Once he's dead, you can exit the area through the southwest door and continue along the path. This means that you can let him chase you in a circle around the area, while you occasionally turn around to make ranged attacks when you're a safe distance away.Įxplosives work wonders against him, and just a few direct hits can take him down. This guy can make some pretty devastating blows, but you have a higher top speed than he does. Pull the lever next to this one as well, opening the door to the Tomb Guard Champion. Pull the lever that you pass, and continue until you reach a staircase that leads up to a door. Enter the one on the left and pull the lever, then head through the other door to advance. Navigate back and take the left path instead, and you'll arrive at two doors. Follow the dark gray tiles to a lever and pull it. Be careful with the enemies in here and take it slow.Īfter closing the doors behind you by stepping on the pressure plate, you'll want to take the first right. This area is very claustrophobic, meaning you have very little space for combat. This is also where the miniboss, the Tomb Guard Champion can be found, and he will stand between you and the gas mask.Įnter the Volcano Mouth Temple from the east side, at 1220°, 825°, then head to the maze entrance at 1225°, 829°. The gas mask in Dysmantle can be found in the extreme south of the map in Serpent's Crossing, in a chest inside the Volcano Mouth Temple, near Beachhead Station.
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