![]() ![]() We have worked very close with the community so far and will continue to do so in the future.”Ībout This Game Please note: The free version will be for players to join games and features a demo version of the map editor. Many of the features were suggested by users. “The community has played a big role in the development of this tool. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? ![]() “Please see the "about This" section for a list of all currently implemented features.” What is the current state of the Early Access version? Furthermore we will add a variety of new objects that let you create any map you want.” ![]() We also want to improve our random map generation algorithms to take away as much work and make map making as easy as possible. “During Early Access we will focus on improving the multiplayer experience with character sheets, notes, initiative tracker, improved dynamic fog of war, a feature to draw on the map during play and much more. How is the full version planned to differ from the Early Access version? “The Early Access period will take about 6 months.” Most map making features are implemented in the game and during the Early Access phase we will add all the functionality you need for your online and offline multiplayer sessions!”Īpproximately how long will this game be in Early Access? Your new free version has most of the basic blocks for older maps but the missing ones would be very welcome, it takes a lot of work to replace some missing pieces with the new pack, the new blocks look good! but there shouldn't be any missing blocks in your new version of MB, otherwise we'll do all the work for nothing :) I'd like to keep working with the new version of Map Builder so I hope all the basic blocks stay the same.“The development approach for this game is to implement all map making functionality first and then build a fully functional virtual tabletop system on top of it. It's a long list, but I hope you can extend the package for the free Map Builder with these missing props and fix some to ensure compatibility with older maps. Your new texture for DIRT_BLOCK is too orange, could you maybe bring back the old dirtier texture and name this new orange texture DIRT_BLOCK2? Then it is better suited for natural substrates & the textures for RED_BRICKS have been rotated, now all the masonry is vertically bricked:) Maybe you can put this prop back to the original lighter color and name the new darker one BRICK_PLAIN_WALL 2, by the way the new dark texture of BRICK_PLAIN_WALL doesn't match with the THINBRICK_2X, maybe you can make a darker version of that too. ![]() It's about these important missing props: BLACK_STONE_TILES (missing the extra large tile, when I load a map I see smaller variant with a grayer texture) Maybe you can put the original BLACK_STONE_TILES prop back to the original texture and name the new smaller one for instance GREY_STONE_TILES?, and MOSAIC_STONE (it's now a block but was an extra large tile).īRICK_TILE_RED is missing (the one with tiling) and I see you've given the BRICK_PLAIN_WALL a darker texture. The pack is smaller (that's good thing for stability), but unfortunately some props are missing from my maps made with the older versions of Map Builder. Hi, I see you changed some of the props for Map Builder Discovery 1.07 for free. ![]()
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